A draft demo of the full scale projected version can be seen here. The actual system is a full scale projection – over 8 feet tall and over 15 feet wide. So the clay may look a bit small on your screen – but does not on the wall ! Note in the frame grab below, the… Read More
Shown below is a pair at skeet station 6 in our patent pending virtual reality shotgun shooting trainer. High tower seems to be leaning a bit here, but won’t in a VR headset, where you can look straight up into the sky, down at the station pad, or behind you at the grizzly. Send your… Read More
Here’s a frame grab of skeet station 1 in Unity 3D virtual reality. This is a doubles, note the patented green phantom ahead of the orange clay indicating correct lead. As in the Flash version, the virtual reality version will enable the shooter to go to slow motion, freeze frame, etc. for training, diagnostics and practice.
Shown here is a link to our first draft of a virtual reality shooting simulator of the Oculus Rift platform. The web version compromises the full effect of the Unity 3D, but it will give you an idea of where we are headed. Use the left/right arrows to change stations, the up arrow to change towers,… Read More
While wrapping up the Flash projected version – true scale Skeet range – on a large wall or screen, the LeadTech programmers have been working on a Virtual Reality version, starting with the Oculus Rift platform. Here’s a draft glimpse of The Shape of Virtual Reality Clays to Come: Followed by Trap and some other… Read More
Show below is a draft clip of Skeet Station 6 Doubles. Note that the Look position – the large circle next to the High Tower, the gun Hold position – the gun barrel silhouette next to the tower, the Break Zone near the center stake and the white Hoop at the Center Stake are set… Read More