While there is aof VR shooting games – that represent shooting firearms rather cartoonishly – there are only a few that seek to recreate the actual dynamics of shooting faithfully and realistically.
No traditional, since they are limited to 2D representations of what can be a 3D activity (depth perception involved in shooting moving targets), and not to scale – image is artificially constrained to a small screen. 2D FPS is a cyclops looking through a key hole into a doll house. .
There are some rather pricey VR shooting simulatorsand they can take advantage of VR’s capability to recreate depth of field, binocular vision, movement and realistic ballistics – similar to a flight simulator. There are VR shooting games, but most of them lack one of the following:
- True ballistics
- Binocular vision –
- Representation of “kick”- which the shooter has to learn to control
- Correct use of iron sights without shooting aides (lasers, red dots, etc.)
If programmed correctly, VR has the potential to not only recreate the shooting experience, but teach correct shooting techniques,
Compared to other sports, such as tennis, where the real time, in-game variables are significantly more complex, sports shooting, with its predictable trajectories and ballistics, is rather straightforward to simulate accurately. Since shooting involves expenditures on ammunition, targets and range time, hype realistic VR simulators can become a cost effective alternative, with less wear-and-tear on shoulders and ear drums –– since the shooter can see where and how they miss then correct and learn. Since commercial VR is fundamentally a game,