Twice already. Imitation is the sincerest form of flattery.
A room scale interactive 2D shooting simulator made in Sweden has recently added “an indicator of correct lead” to their system. What a concept. Why didn’t I think of that ? I could have gotten a patent on it and made millions !
Their 2D projected system costs about 100 times what our VR game does, there are no 3D trajectories, no 3D scale, no overhead shots, no US patents and until recently, no indication of correct ballistic lead.
Plus you can’t play any other simulations or games on it.
Consumer warning: If you buy the Swedish system your kids / grandkids will hate you. Forever
And the example lead appears to be wrong. No self-respecting duck would fly that slowly when it’s being shot at. . .
Then there’s this contraption from England, another room scale 2D interactive video projection of a shooting scene which (now) optionally shows (in)correct (?) lead, example shown below. Wow. Do great minds think alike or what ?
Like the Swedish machine, DryFire was good product for its time – pre Virtual Reality – but no 3D scale, no overhead shots, no 3D trajectories, no US patents, and you pay 150 times as much without being able to play any other simulators or games on it. Such a deal.
In fairness, both the Swedish and English systems are great products and are good ways to practice away from the range. Just don’t tell your kids/ grandkids if you buy one instead of VR. I warned you.
Some (obvious) differences between 2D projected simulators and our 3D virtual reality system:
1. VR is totally immersive – you are completely in the scene 3D with binocular vision, correct eye dominance, sound etc.
2. VR is true to scale -same virtual 3D dimensions as clays/ trap range – same velocities and trajectories in 3D
3. VR is 360 degrees – hemisphere – you can and will shoot directly overhead – no can do with a horizontal 2d projection
4. We teach correct ballistic lead – with the phantom clay, which is patented in the US – not as an add-on, but fundamental to the system
5. Cost – we are going to sell the software for $29 – and you can use the VR system for any other simulator – driving, flying – or VR game
You decide. Try ’em all.
Just be sure and ask your kids or grandkids which system they want