We knew that we needed a gun controller that would fit on a real gun even before we filed our first two patents. Shooting a shotgun at a moving object requires you to swing the gun with the target – then follow though after the shot – not unlike swinging a baseball bat, golf club or tennis racket. So we knew we had to fit the controller onto the gun – not a plastic imitation of a gun with an orange muzzle – but the gun itself.
Four years later, we are finishing the first prototypes and are lining up experienced shooters with HTC Vive VR rigs to test them. Our patent pending VR controller will fit any firearm from .177 caliber to 12 gauge, but we are testing on shotguns first – .410, 20 gauge and 12 gauge.
So – you must have an HTC Vive rig, the CLAZER PRO software and a shotgun. Plus a fairly high ceiling – read on
I have used the prototype – putting the VR controllers on your gun is going to be as close to shooting as you can get – except that you can shoot at direct incoming shots like in the field – which you don’t at the range. Plus shooting VR with your own gun is a lot easier on your ears, shoulder, and your wallet. And unlike the real world, you actually see where you are missing in VR.
We should have prototypes for the VR gun controller in a month If you have an HTC Vive rig and any sort of gun and you want to test the gun controller, contact us ASAP. We got the gun peripheral software from our pals at Steam VR – we cannot get the firmware from Oculus Rift or Sony, so this will only work on a Steam software product – but that also means it will work on any Steam VR game, so your kids can blast zombies with their Airsoft rigs when you are not at the VR range.
I will post a drawing of the prototype next week, but suffice to say that the patent pending rig will work as follows:
The VR motion detector will be held in place via an arbor that fits into the barrel of your gun – from .177 caliber to 12 gauge – just like a bore sight or the laser trainers.
The trigger electronics will fit forward of the trigger guard, so it will probably not work on a gun with the magazine forward of the trigger guard – like an AR 15. We will try attaching the electronics to the magazine with the trigger paddle vertical, but I am not optimistic.
The VR trigger actuation will be via paddle that precludes touching the gun’s trigger.
The weight of the rig should be less than two shotgun shells. The controller should pair seamlessly with the Steam software and you should be able to play any VR shooting games with any of your own guns – from an AirSoft .177, a 9 mm or your tricked out 12 gauge K-80.
One caveat – you will need enough ceiling height to take Station 8 skeet and the overhead shots in Sporting Clays or you will bang your ceiling royally with the VR motion sensor at the end of the barrel, and you will have bought yourself a prototype and a divot in your sheetrock.
Chip Northrup says
Boat is full – we have 10x more volunteer testers than we have prototypes. Email me for a place in the queue !
Dan Otzen says
You are on to something here that will disrupt the shooting/hunting experience – pheasants beware!
However, if you want mass-commercial success I think you’ll need to develop product for Sony Playstation setup or else someone else will corner the market – patent or not.
Looking forward to news on this!
Dan Otzen, Denmark
Chip Northrup says
SONY PLAYSTATION is next on the list – it uses the same VR gaming software that OR and HTC use
Brent suprain says
Would like to be a tester and try out in Australia ….
Chip Northrup says
We are almost done with beta – on to production