Your shooting will improve if you wear the VR headset correctly. Both in virtual reality and that other reality.
Since the Vive Pro Headset uses fresnel lenses, it has little tolerance for off-axis viewing. Meaning, if you are not looking directly at the target, the image may go a bit fuzzy, since you’ll be looking at the edge of the fresnel prisms. Looking directly at the target will restore clarity. This in effect forces correct head position on the gunstock in Clazer Pro Gun – you have to hold your head right to get the clearest image of the target.
If you’re looking at the target with partial peripheral vision, it may appear a bit fuzzy. Don’t do that. Look right at it with both eyes and when you do, your VR shooting will truly come into focus ! Moral: look straight at the target in both realities – virtual and that other one that people are talking about.
Most shooters will have no problem with the Vive Pro headset if they have a good cheek to wood contact, and hold their head high and behind their thumb, like they’re supposed to. This is a Monte Carlo stock and good LOP, so she’s not sucking her thumb, and Ms. Rhode would have gobs of room for a VR headset:
Looking at this picture of the pro headset ( https://www.cnet.com/google-amp/news/the-eye-tracking-htc-vive-pro-eye-is-a-sign-of-vr-to-come/ ) – I am wondering if the HTC headset will get in the way of properly connecting the stock to the cheek?
It might, depending on your gun hold and the gun stock. What we’ve found is that you can weld your cheek to the stock OK, but the headset may hit the back of your thumb if your hand is not far enough from your head, meaning LOP is too short. Will do a video.
What about the Cosmo Elite headset? Any compatibility issues?
Proper cheek-weld issues?
It might , haven’t heard otherwise, if dimensions similar at Vive Pro. Check weld is use/ gun stock dependent, which is why there is an offset adjustment in the game.
Looking for Shotgun Simulator.
System sold on Clazer.club